{
  "abstract": "When reaching for a visually defined target, sensory information not only guides the preparation and execution of the reaching response but also serves as a crucial source of error feedback. Research on visually guided reaching has typically emphasised the contribution of visual feedback to movement preparation and execution. However, visually guided reaching also depends on non-visual sensory information. Here, we focus on the role of haptic endpoint feedback and visual hand feedback and how they interact to regulate behaviour. Thirty-six participants completed a rapid reaching task using a virtual reality head-mounted display, allowing us to manipulate endpoint haptic feedback and visual feedback of the moving hand. Participants completed a vibrotactile feedback condition, providing vibration feedback to the fingertip upon target touch, and a vibrotactile and physical contact feedback condition, providing additional physical surface contact. On 25% of trials, the virtual hand disappeared after movement initiation. The addition of physical contact led participants to initiate movement earlier, increase movement times, and spend proportionally more time decelerating, resulting in improved endpoint accuracy. Across kinematic measures, the effects of physical contact did not interact with visual hand feedback. Additionally, of six presence and embodiment items, only the item asking whether touch felt like one's own differed between conditions. Overall, these findings suggest physical contact improves visuomotor control beyond vibrotactile feedback alone. However, this advantage appears to be selective, increasing the realism of touch rather than overall presence or embodiment and not compensating for a loss of visual feedback of the hand.",
  "abstract_shown": true,
  "affiliations": [],
  "article_type": null,
  "arxiv": null,
  "author_total": 2,
  "authors": [
    {
      "name": "Ryan King"
    },
    {
      "name": "Guy Wallis"
    }
  ],
  "bibtex": "https://research.draconitic.com/paper/8kj8qa0s69t7v.bib",
  "cited_by": 0,
  "doi": "10.31234/osf.io/76sgy_v1",
  "fulltext_url": null,
  "id": "8kj8qa0s69t7v",
  "issns": [],
  "landing_url": "https://osf.io/preprints/psyarxiv/76sgy_v1/",
  "language": null,
  "licence": "CC-BY-4.0",
  "licence_label": "CC BY 4.0",
  "licence_source": "article",
  "licence_url": "https://creativecommons.org/licenses/by/4.0/",
  "metadata_licence": null,
  "native_subjects": [
    [
      "bepress",
      "Action"
    ],
    [
      "bepress",
      "Behavioral Neuroscience"
    ],
    [
      "bepress",
      "Multisensory Integration"
    ],
    [
      "bepress",
      "Neuroscience"
    ],
    [
      "bepress",
      "Perception"
    ],
    [
      "bepress",
      "Social and Behavioral Sciences"
    ],
    [
      "bepress",
      "Touch, Taste, and Smell"
    ],
    [
      "openalex",
      "2805|Motor Control and Adaptation"
    ]
  ],
  "openalex": "W7213776023",
  "pdf_url": "https://osf.io/76sgy/download",
  "pmcid": null,
  "pmid": null,
  "published": "2026-09-16",
  "publisher": null,
  "ris": "https://research.draconitic.com/paper/8kj8qa0s69t7v.ris",
  "sources": [
    {
      "first_seen": "2026-10-30T12:24:54Z",
      "native_id": "76sgy",
      "source": "osf",
      "url": "https://osf.io/preprints/psyarxiv/76sgy_v1/"
    }
  ],
  "subjects": [
    {
      "field": "biology",
      "origin": "bepress:Neuroscience",
      "subfield": "neuroscience"
    }
  ],
  "title": "Physical endpoint contact enhances visuomotor control beyond vibrotactile feedback in virtual reality",
  "title_text": "Physical endpoint contact enhances visuomotor control beyond vibrotactile feedback in virtual reality",
  "type": "preprint",
  "updated_at": "2026-10-30T12:24:54Z",
  "url": "https://research.draconitic.com/paper/8kj8qa0s69t7v",
  "venue": "PsyArXiv",
  "versions": []
}