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PreprintCC BY 4.0arXiv

The directional localization game on graphs

Abstract

In the localization game on a graph G, a team of cops searches for an invisible, mobile robber on G by "probing" vertices; each probe tells the cops the distance from the probed vertex to the robber. The cops win if they can uniquely determine the robber's location. In this paper, we introduce a related game: the directional localization game. In this game, instead of probes returning distances, they return directions: when the cops probe a vertex v, the robber must respond with one or more neighbors of v that lie on a shortest path from v to the robber's location. The minimum number of cops needed to win this game on G is the directional localization number of G. We study the directional localization game on several classes of graphs, including chordal graphs, Cartesian products, and incidence graphs of projective planes. We also bound the directional localization number of a graph G in terms of the degeneracy and the treewidth of G.

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BibTeX
@misc{jones2026directional,
  title = {{The directional localization game on graphs}},
  author = {John Jones and William B. Kinnersley},
  howpublished = {arXiv},
  year = {2026},
  month = sep,
  doi = {10.48550/arxiv.2609.01745},
  eprint = {2609.01745},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2609.01745},
  note = {CC BY 4.0},
}
RIS
TY  - UNPB
TI  - The directional localization game on graphs
AU  - John Jones
AU  - William B. Kinnersley
PY  - 2026
DA  - 2026/09/01
PB  - arXiv
DO  - 10.48550/arxiv.2609.01745
UR  - https://arxiv.org/abs/2609.01745
AB  - In the localization game on a graph G, a team of cops searches for an invisible, mobile robber on G by "probing" vertices; each probe tells the cops the distance from the probed vertex to the robber. The cops win if they can uniquely determine the robber's location. In this paper, we introduce a related game: the directional localization game. In this game, instead of probes returning distances, they return directions: when the cops probe a vertex v, the robber must respond with one or more neighbors of v that lie on a shortest path from v to the robber's location. The minimum number of cops needed to win this game on G is the directional localization number of G. We study the directional localization game on several classes of graphs, including chordal graphs, Cartesian products, and incidence graphs of projective planes. We also bound the directional localization number of a graph G in terms of the degeneracy and the treewidth of G.
ER  -