WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps
Abstract
Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples. Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem. Here, we introduce an optimal transport regularizer built directly from the pre-trained drift. Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution. We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow. Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows. We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps. The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation. Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to 280× less training compute. More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.
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BibTeX
@misc{mammadov2026simulationfree,
title = {{WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps}},
author = {Abbas Mammadov and Jerry Y. Huang and Justin Lin and Partha Kaushik and Sheel Shah and Kartik Nair and Yee Whye Teh and Nicholas M. Boffi},
howpublished = {arXiv},
year = {2026},
month = oct,
doi = {10.48550/arxiv.2609.27033},
eprint = {2609.27033},
archivePrefix = {arXiv},
url = {https://arxiv.org/abs/2609.27033},
note = {CC BY 4.0},
}
RIS
TY - UNPB
TI - WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps
AU - Abbas Mammadov
AU - Jerry Y. Huang
AU - Justin Lin
AU - Partha Kaushik
AU - Sheel Shah
AU - Kartik Nair
AU - Yee Whye Teh
AU - Nicholas M. Boffi
PY - 2026
DA - 2026/10/12
PB - arXiv
DO - 10.48550/arxiv.2609.27033
UR - https://arxiv.org/abs/2609.27033
AB - Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples. Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem. Here, we introduce an optimal transport regularizer built directly from the pre-trained drift. Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution. We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow. Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows. We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps. The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation. Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to 280× less training compute. More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.
ER -