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Peer-reviewedCC BYFrontiers in psychology

A multi-granularity narrative cloud selection framework for architectural meaning-making integrating the PIA model and three-way decision theory.

  1. 1School of Fine Arts, Shanxi University, Taiyuan, China.

Abstract

Architectural experience depends not only on perceptual fluency but also on whether users can successfully construct higher-order semantic meaning from complex built form. In the Pleasure-Interest Model of Aesthetic Liking (PIA model), the controlled-processing stage differentiates interest, confusion, and boredom. In conventional architectural cognition research, however, confusion is often treated as a negative indicator of communicative failure. This paper challenges that assumption and argues that confusion is especially important in architectural meaning-making because it identifies a population that still possesses interpretive motivation but has not yet achieved semantic resolution due to a mismatch between narrative granularity and cognitive accessibility. To address this problem, the paper proposes a conceptual and heuristic framework that integrates the PIA model, three-way decision theory, and granular computing. First, the three states in the controlled-processing stage of the PIA model are reinterpreted through a three-way decision structure, in which confusion is reconstructed as a strategic boundary region rather than as a purely negative endpoint. Second, a multi-granularity optimization mechanism and a utility-based selection function are introduced to identify narrative descriptions that balance novelty and comprehensibility for target perceivers. Third, a memorial-hall case and a computer-simulated illustrative statement-scoring exercise are used to illustrate the feasibility of the proposed procedure. Rather than claiming full empirical validation, the paper positions its contribution as a design-oriented framework for improving architectural communication, user-centered narrative intervention, and the cultural-social dimension of human-centered sustainability in the built environment.

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BibTeX
@article{li2026multigranularity,
  title = {{A multi-granularity narrative cloud selection framework for architectural meaning-making integrating the PIA model and three-way decision theory.}},
  author = {Qi Li},
  journal = {Frontiers in psychology},
  year = {2026},
  month = oct,
  doi = {10.3389/fpsyg.2026.1869490},
  url = {https://europepmc.org/article/MED/42903062},
  note = {CC BY},
}
RIS
TY  - JOUR
TI  - A multi-granularity narrative cloud selection framework for architectural meaning-making integrating the PIA model and three-way decision theory.
AU  - Qi Li
PY  - 2026
DA  - 2026/10/06
JO  - Frontiers in psychology
DO  - 10.3389/fpsyg.2026.1869490
UR  - https://europepmc.org/article/MED/42903062
AB  - Architectural experience depends not only on perceptual fluency but also on whether users can successfully construct higher-order semantic meaning from complex built form. In the Pleasure-Interest Model of Aesthetic Liking (PIA model), the controlled-processing stage differentiates interest, confusion, and boredom. In conventional architectural cognition research, however, confusion is often treated as a negative indicator of communicative failure. This paper challenges that assumption and argues that confusion is especially important in architectural meaning-making because it identifies a population that still possesses interpretive motivation but has not yet achieved semantic resolution due to a mismatch between narrative granularity and cognitive accessibility. To address this problem, the paper proposes a conceptual and heuristic framework that integrates the PIA model, three-way decision theory, and granular computing. First, the three states in the controlled-processing stage of the PIA model are reinterpreted through a three-way decision structure, in which confusion is reconstructed as a strategic boundary region rather than as a purely negative endpoint. Second, a multi-granularity optimization mechanism and a utility-based selection function are introduced to identify narrative descriptions that balance novelty and comprehensibility for target perceivers. Third, a memorial-hall case and a computer-simulated illustrative statement-scoring exercise are used to illustrate the feasibility of the proposed procedure. Rather than claiming full empirical validation, the paper positions its contribution as a design-oriented framework for improving architectural communication, user-centered narrative intervention, and the cultural-social dimension of human-centered sustainability in the built environment.
SN  - 1664-1078
ER  -