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PreprintCC BY-SA 4.0arXiv

Spacetime Sentinels: a Qiskit game that exposes the competition between spacetime checks and magic in low-overhead quantum error detection

Abstract

We present Spacetime Sentinels, a game in which the player protects a noisy circuit with spacetime Pauli checks and is scored on the post-selected fidelity and the fraction of shots that survive, with every number computed in Qiskit. The player spends a budget of ancilla qubits on checks found by the qiskit-paulice add-on, must inject a quota of T gates into the protected circuit, and chooses whether to place them where they commute with every check or to ignore the checks. Each move is evaluated exactly with Qiskit Aer density-matrix simulation against a stabilizer or statevector reference, and the evaluation agrees with 50,000-shot runs of the SamplerV2 primitive. We score moves with a fidelity rate R=Fpsκ1/2, whose inverse square is the sampling overhead of detection followed by rescaling. Exhaustive evaluation of all 5,412 legal moves under two noise models, together with sweeps over five random payloads, reveals three trade-offs that are not obvious before playing. Checks pay for themselves only above a break-even depth: at depth 6 adding checks lowers R, while at depth 18 the best number of checks raises it by a factor of 1.103 and lifts the fidelity from 0.629 to 0.886. T gates add no noise on hardware, yet each check removes spacetime locations where a T gate can be placed safely, from all 90 at depth 18 with no checks to about 14 with four, so the optimal number of checks falls as the magic quota grows. Finally, a check broken by a T gate is worse than no check: with sixteen T gates at depth 18, blind placement lowers the post-selected fidelity to 0.158, and retiring the broken checks lowers it further to 0.102, below the 0.628 of the unprotected circuit. The game runs in the browser and in the terminal, and all code and data are open source.

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BibTeX
@misc{chongder2026spacetime,
  title = {{Spacetime Sentinels: a Qiskit game that exposes the competition between spacetime checks and magic in low-overhead quantum error detection}},
  author = {Sumit Tapas Chongder and Aditya Kumar},
  howpublished = {arXiv},
  year = {2026},
  month = oct,
  doi = {10.48550/arxiv.2610.35924},
  eprint = {2610.35924},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2610.35924},
  note = {CC BY-SA 4.0},
}
RIS
TY  - UNPB
TI  - Spacetime Sentinels: a Qiskit game that exposes the competition between spacetime checks and magic in low-overhead quantum error detection
AU  - Sumit Tapas Chongder
AU  - Aditya Kumar
PY  - 2026
DA  - 2026/10/13
PB  - arXiv
DO  - 10.48550/arxiv.2610.35924
UR  - https://arxiv.org/abs/2610.35924
AB  - We present Spacetime Sentinels, a game in which the player protects a noisy circuit with spacetime Pauli checks and is scored on the post-selected fidelity and the fraction of shots that survive, with every number computed in Qiskit. The player spends a budget of ancilla qubits on checks found by the qiskit-paulice add-on, must inject a quota of T gates into the protected circuit, and chooses whether to place them where they commute with every check or to ignore the checks. Each move is evaluated exactly with Qiskit Aer density-matrix simulation against a stabilizer or statevector reference, and the evaluation agrees with 50,000-shot runs of the SamplerV2 primitive. We score moves with a fidelity rate R=F_psκ^1/2, whose inverse square is the sampling overhead of detection followed by rescaling. Exhaustive evaluation of all 5,412 legal moves under two noise models, together with sweeps over five random payloads, reveals three trade-offs that are not obvious before playing. Checks pay for themselves only above a break-even depth: at depth 6 adding checks lowers R, while at depth 18 the best number of checks raises it by a factor of 1.103 and lifts the fidelity from 0.629 to 0.886. T gates add no noise on hardware, yet each check removes spacetime locations where a T gate can be placed safely, from all 90 at depth 18 with no checks to about 14 with four, so the optimal number of checks falls as the magic quota grows. Finally, a check broken by a T gate is worse than no check: with sixteen T gates at depth 18, blind placement lowers the post-selected fidelity to 0.158, and retiring the broken checks lowers it further to 0.102, below the 0.628 of the unprotected circuit. The game runs in the browser and in the terminal, and all code and data are open source.
ER  -