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PreprintCC BY 4.0Zenodo

Granular Flow and Deposition Generative Modeling: A Physics-Driven Framework for Three-Dimensional Shape Generation Through Discrete Particle Dynamic

Abstract

Three-dimensional generative modeling has increasingly explored representations such as point clouds, voxels, implicit surfaces, neural radiance fields, Gaussian splatting, and diffusion-based models. However, the mechanisms used to produce a target geometry are often separated from the physical processes through which particulate structures emerge in the real world. Sand dunes, gravel piles, powder deposits, and granular slopes are formed through the coupled effects of gravity, particle collisions, friction, rolling, settling, and collective mechanical stability. This paper proposes Granular Flow and Deposition Generative Modeling (GFDGM), a conceptual framework that treats discrete granular dynamics as an active computational mechanism for generating three-dimensional shapes.

In GFDGM, a target shape or a set of geometric constraints guides the release, movement, deposition, and redistribution of particles. Individual particles are represented by geometric and mechanical states, while their interactions determine the evolving configuration of the aggregate. A target-aware control mechanism adjusts particle injection, source locations, boundary conditions, material parameters, and deposition schedules. Rather than stopping solely after a prescribed number of generation steps, the framework evaluates geometric agreement, kinetic activity, contact forces, and mechanical stability. The final particle assembly can be retained as a discrete representation or converted into a surface mesh, voxel volume, point cloud, or implicit surface.

This paper formalizes the framework, presents its governing equations, defines a generation algorithm, and proposes an evaluation protocol for comparison with procedural modeling, conventional discrete element simulations, and learning-based generative models. Potential applications include terrain synthesis, granular object generation, digital geological environments, and physically constrained three-dimensional asset creation. The contribution is a proposed integration of target-conditioned shape generation, granular process control, and stability-aware termination. The framework is conceptual and requires implementation and empirical validation; it does not claim that discrete element modeling or generative modeling of granular materials is itself new.

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BibTeX
@misc{zhang2026granular,
  title = {{Granular Flow and Deposition Generative Modeling: A Physics-Driven Framework for Three-Dimensional Shape Generation Through Discrete Particle Dynamic}},
  author = {Jincheng Zhang},
  howpublished = {Zenodo},
  year = {2026},
  month = oct,
  doi = {10.5281/zenodo.23636024},
  url = {https://zenodo.org/records/23636024},
  note = {CC BY 4.0},
}
RIS
TY  - UNPB
TI  - Granular Flow and Deposition Generative Modeling: A Physics-Driven Framework for Three-Dimensional Shape Generation Through Discrete Particle Dynamic
AU  - Jincheng Zhang
PY  - 2026
DA  - 2026/10/25
PB  - Zenodo
DO  - 10.5281/zenodo.23636024
UR  - https://zenodo.org/records/23636024
AB  - Three-dimensional generative modeling has increasingly explored representations such as point clouds, voxels, implicit surfaces, neural radiance fields, Gaussian splatting, and diffusion-based models. However, the mechanisms used to produce a target geometry are often separated from the physical processes through which particulate structures emerge in the real world. Sand dunes, gravel piles, powder deposits, and granular slopes are formed through the coupled effects of gravity, particle collisions, friction, rolling, settling, and collective mechanical stability. This paper proposes Granular Flow and Deposition Generative Modeling (GFDGM), a conceptual framework that treats discrete granular dynamics as an active computational mechanism for generating three-dimensional shapes.  In GFDGM, a target shape or a set of geometric constraints guides the release, movement, deposition, and redistribution of particles. Individual particles are represented by geometric and mechanical states, while their interactions determine the evolving configuration of the aggregate. A target-aware control mechanism adjusts particle injection, source locations, boundary conditions, material parameters, and deposition schedules. Rather than stopping solely after a prescribed number of generation steps, the framework evaluates geometric agreement, kinetic activity, contact forces, and mechanical stability. The final particle assembly can be retained as a discrete representation or converted into a surface mesh, voxel volume, point cloud, or implicit surface.  This paper formalizes the framework, presents its governing equations, defines a generation algorithm, and proposes an evaluation protocol for comparison with procedural modeling, conventional discrete element simulations, and learning-based generative models. Potential applications include terrain synthesis, granular object generation, digital geological environments, and physically constrained three-dimensional asset creation. The contribution is a proposed integration of target-conditioned shape generation, granular process control, and stability-aware termination. The framework is conceptual and requires implementation and empirical validation; it does not claim that discrete element modeling or generative modeling of granular materials is itself new.
ER  -