Digital Learning Media Innovation in Science Learning: A Systematic Literature Review
- 1Universitas Riau
Abstract
The development of digital technology has transformed Natural Science (IPA) learning, particularly in overcoming abstract and complex subject matter. This research aims to analyze the effectiveness, types, and implementation of digital learning media in improving learning outcomes and 21st-century skills in junior high school (SMP) science education. The study used the Systematic Literature Review method with a PRISMA approach. Literature searches were conducted across four databases (Crossref, Google Scholar, Semantic Scholar, and OpenAlex) using the keywords "digital learning media" AND "science learning" AND "junior high school" for publications from 2020-2025. Out of 3,114 identified articles, 10 articles met the inclusion and exclusion criteria for analysis. Eight types of digital media were identified: (1) Digital Comics, (2) Augmented Reality, (3) Virtual Laboratory, (4) Interactive Presentation Platforms, (5) Gamification Platforms, (6) Interactive E-Modules, (7) Learning Websites, and (8) Educational Games. Digital learning media were proven effective in improving cognitive learning outcomes (N-Gain 0.31-0.70; completion rate 75%-88%), higher-order thinking skills, scientific representation abilities, student motivation, and digital literacy. The effectiveness of the media is influenced by its suitability to the material's characteristics, integration with learning models, user-friendly design, and infrastructure support. Digital learning media have great potential in transforming science education to be more interactive and effective. Successful implementation requires careful consideration of Technological Pedagogical Content Knowledge (TPACK), the alignment of media with learning objectives, student characteristics, and adequate infrastructure support.
Related
- Development of Adaptive Digital Modules in Integrated Science Course for Natural Education Students
- Metagovernance as scaffolding: strategies promoting co-created learning and innovation for sustainability transitions
- Towards a circular business ecosystem 4.0 in the cosmetics industry: Findings from a bibliometric analysis and systematic literature review
- The development towards future-focused, environmentally sustainable healthcare facilities: A systematic literature review and research direction
- The Application of Problem-Based Learning Models with Peer Tutoring Assistance on Problem-Solving Abilities and Cognitive Learning Outcomes in Science for Junior High School Students
BibTeX
@article{aquarius2026digital,
title = {{Digital Learning Media Innovation in Science Learning: A Systematic Literature Review}},
author = {Mardhiah aquarius and Zulirfan and Sri Wulandari and M Rahmad and Dedi Futra},
journal = {Journal of Environmental and Science Education},
year = {2026},
month = oct,
doi = {10.15294/jese.v6i2.49821},
url = {https://doi.org/10.15294/jese.v6i2.49821},
note = {CC BY},
}
RIS
TY - JOUR
TI - Digital Learning Media Innovation in Science Learning: A Systematic Literature Review
AU - Mardhiah aquarius
AU - Zulirfan
AU - Sri Wulandari
AU - M Rahmad
AU - Dedi Futra
PY - 2026
DA - 2026/10/26
JO - Journal of Environmental and Science Education
DO - 10.15294/jese.v6i2.49821
UR - https://doi.org/10.15294/jese.v6i2.49821
AB - The development of digital technology has transformed Natural Science (IPA) learning, particularly in overcoming abstract and complex subject matter. This research aims to analyze the effectiveness, types, and implementation of digital learning media in improving learning outcomes and 21st-century skills in junior high school (SMP) science education. The study used the Systematic Literature Review method with a PRISMA approach. Literature searches were conducted across four databases (Crossref, Google Scholar, Semantic Scholar, and OpenAlex) using the keywords "digital learning media" AND "science learning" AND "junior high school" for publications from 2020-2025. Out of 3,114 identified articles, 10 articles met the inclusion and exclusion criteria for analysis. Eight types of digital media were identified: (1) Digital Comics, (2) Augmented Reality, (3) Virtual Laboratory, (4) Interactive Presentation Platforms, (5) Gamification Platforms, (6) Interactive E-Modules, (7) Learning Websites, and (8) Educational Games. Digital learning media were proven effective in improving cognitive learning outcomes (N-Gain 0.31-0.70; completion rate 75%-88%), higher-order thinking skills, scientific representation abilities, student motivation, and digital literacy. The effectiveness of the media is influenced by its suitability to the material's characteristics, integration with learning models, user-friendly design, and infrastructure support. Digital learning media have great potential in transforming science education to be more interactive and effective. Successful implementation requires careful consideration of Technological Pedagogical Content Knowledge (TPACK), the alignment of media with learning objectives, student characteristics, and adequate infrastructure support.
SN - 2797-0175
SN - 2775-2518
ER -