Skip to content
DraconiticResearch
Search Sources API
197,768 studies31 sourcesUpdated 9 min ago
PreprintCC BY 4.0arXiv

Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representations

Abstract

Modern multi-agent systems are increasingly deployed at scale over large populations of agents in settings such as ad-auctions, traffic routing, and recommendation systems. The dominant approach in such settings is to optimize each agent's policy independently, treating the other agents as part of a fixed single-agent environment rather than modeling the population dynamics. In many large-population systems, the dynamics depend on an aggregate summary of the population rather than the identity of any individual. Mean-field RL exploits such structure, providing a principled framework that models each agent's environment as an explicit function of the population distribution. However, in large state-action spaces or high-dimensional control problems, modeling the population distribution is itself intractable. How can we design a scalable framework for high-dimensional control problems with large populations? This work explores this question from the perspective of representation learning. We introduce a mean-field RL framework in which the rewards and transition dynamics depend on the population only through an unknown low-dimensional aggregate statistic. We then study this framework in the offline setting and design a provable approach that learns a near-optimal policy by learning a low-dimensional representation. Motivated by real-life supply-chain optimization problems, we design a one-step routing game to test the hypothesis that learning a low-dimensional population representation improves reward prediction and Nash gap estimation relative to baselines that don't exploit this structure. We show that under a fixed neural-network parameter count and optimization budget, learning a low-dimensional population representation improves reward prediction and the equilibrium quality of the resulting policies.

Related

  1. Multi-Agent Reinforcement Learning for Movable Antenna-aided Cell-Free Massive MIMO Systems
    Bokai Xu, Jiayi Zhang, Shuaifei Chen +4
    arXivPreprintarXiv licenceFull textGeneral mathematicsarXiv
  2. Computation and Applications of Euclidean and Normed Representations of Massive Data
    Max Ovsiankin
    arXivPreprintarXiv licenceFull textOptimisation & controlarXiv
  3. Reinforcement Learning Under Runtime Confounding: Policy Learning and Off-Policy Evaluation
    Raphael Kim, Michele Santacatterina, Ramin Zabih +1
    arXivPreprintCC BY 4.0Full textStatisticsarXiv
  4. Deep Reinforcement Learning for Blind Passive Beamforming in RIS-Assisted MIMO Systems
    Oumaïma Bounhar, Thomas Chêne, Ghaya Rekaya-Ben Othman +1
    arXivPreprintCC BY-NC-SA 4.0Full textStatisticsarXiv
  5. Toward Maximizing Algebraic Connectivity via Density-Dependent Backbone Construction and Reinforcement Learning Completion
    Zeru Zhu, Marco Gamarra, Ji Liu
    arXivPreprintarXiv licenceFull textCombinatorics & discrete mathematicsOptimisation & controlarXiv
BibTeX
@misc{makkar2026towards,
  title = {{Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representations}},
  author = {Aditya Makkar and Benjamin Unger and Jeongyeol Kwon and Mathieu Laurière and Eugene Vinitsky and Yonathan Efroni},
  howpublished = {arXiv},
  year = {2026},
  month = sep,
  doi = {10.48550/arxiv.2609.02928},
  eprint = {2609.02928},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2609.02928},
  note = {CC BY 4.0},
}
RIS
TY  - UNPB
TI  - Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representations
AU  - Aditya Makkar
AU  - Benjamin Unger
AU  - Jeongyeol Kwon
AU  - Mathieu Laurière
AU  - Eugene Vinitsky
AU  - Yonathan Efroni
PY  - 2026
DA  - 2026/09/01
PB  - arXiv
DO  - 10.48550/arxiv.2609.02928
UR  - https://arxiv.org/abs/2609.02928
AB  - Modern multi-agent systems are increasingly deployed at scale over large populations of agents in settings such as ad-auctions, traffic routing, and recommendation systems. The dominant approach in such settings is to optimize each agent's policy independently, treating the other agents as part of a fixed single-agent environment rather than modeling the population dynamics. In many large-population systems, the dynamics depend on an aggregate summary of the population rather than the identity of any individual. Mean-field RL exploits such structure, providing a principled framework that models each agent's environment as an explicit function of the population distribution. However, in large state-action spaces or high-dimensional control problems, modeling the population distribution is itself intractable. How can we design a scalable framework for high-dimensional control problems with large populations? This work explores this question from the perspective of representation learning. We introduce a mean-field RL framework in which the rewards and transition dynamics depend on the population only through an unknown low-dimensional aggregate statistic. We then study this framework in the offline setting and design a provable approach that learns a near-optimal policy by learning a low-dimensional representation. Motivated by real-life supply-chain optimization problems, we design a one-step routing game to test the hypothesis that learning a low-dimensional population representation improves reward prediction and Nash gap estimation relative to baselines that don't exploit this structure. We show that under a fixed neural-network parameter count and optimization budget, learning a low-dimensional population representation improves reward prediction and the equilibrium quality of the resulting policies.
ER  -