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PreprintarXiv licencearXiv

Walk-on-Ambient-Patch: Solver-Adapted Isometric Embeddings for Projected Walk on Spheres

Abstract

Projected Walk on Spheres (PWoS) solves surface PDEs through ambient sampling and closest-point projection, but tightly folded embeddings can force short steps or ambiguous projections despite simple intrinsic geometry. We introduce Walk-on-Ambient-Patch (WoAP), which treats the embedding as a solver variable. Edge-isometry constraints and tangent-point repulsion separate intrinsically distant regions, optionally in higher codimension; patch states track residual projection branches without introducing PDE boundaries. We analyze the resulting geometry--sampling tradeoff: additional dimensions provide separation freedom but reduce uniform tangent progress, while strong tangent-biased proposals incur large importance-weight moments. Folded-surface experiments demonstrate reduced projection conflicts, a separate hard-constraint pilot verifies metric preservation, and an internal fixed-RMSE comparison favors higher dimensions at stricter accuracy targets. Together, these results motivate choosing the embedding and projection state jointly with the stochastic solver.

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BibTeX
@misc{liao2026walkonambientpatch,
  title = {{Walk-on-Ambient-Patch: Solver-Adapted Isometric Embeddings for Projected Walk on Spheres}},
  author = {Yunfeng Liao and Xiucheng Li},
  howpublished = {arXiv},
  year = {2026},
  month = oct,
  doi = {10.48550/arxiv.2610.15573},
  eprint = {2610.15573},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2610.15573},
}
RIS
TY  - UNPB
TI  - Walk-on-Ambient-Patch: Solver-Adapted Isometric Embeddings for Projected Walk on Spheres
AU  - Yunfeng Liao
AU  - Xiucheng Li
PY  - 2026
DA  - 2026/10/11
PB  - arXiv
DO  - 10.48550/arxiv.2610.15573
UR  - https://arxiv.org/abs/2610.15573
AB  - Projected Walk on Spheres (PWoS) solves surface PDEs through ambient sampling and closest-point projection, but tightly folded embeddings can force short steps or ambiguous projections despite simple intrinsic geometry. We introduce Walk-on-Ambient-Patch (WoAP), which treats the embedding as a solver variable. Edge-isometry constraints and tangent-point repulsion separate intrinsically distant regions, optionally in higher codimension; patch states track residual projection branches without introducing PDE boundaries. We analyze the resulting geometry--sampling tradeoff: additional dimensions provide separation freedom but reduce uniform tangent progress, while strong tangent-biased proposals incur large importance-weight moments. Folded-surface experiments demonstrate reduced projection conflicts, a separate hard-constraint pilot verifies metric preservation, and an internal fixed-RMSE comparison favors higher dimensions at stricter accuracy targets. Together, these results motivate choosing the embedding and projection state jointly with the stochastic solver.
ER  -