Skip to content
DraconiticResearch
Search Sources API
197,768 studies31 sourcesUpdated 21 min ago
PreprintarXiv licencearXiv

Randomized Matvec Lower Bounds for Simplex-Based Matrix Games

Abstract

We prove randomized matrix-vector query lower bounds for two normalized matrix-game geometries: a Euclidean unit ball against a probability simplex, with row norms at most one, and two probability simplices, with entries of absolute value at most one. Each query returns (Ax,A⊤ y) for arbitrary real vectors. The algorithm must return a feasible pair with full saddle-point gap at most ε, with probability at least 2/3 on every admissible matrix. For sufficiently small ε, the worst-case query complexities are Ω(ε−2/3/(log2(1/ε)loglog(1/ε))) for ball-simplex games and Ω(ε−2/3/(log7/3(1/ε)loglog(1/ε))) for simplex-simplex games. The hard instances have dimensions of order ε−2/3 and ε−2/3/log1/3(1/ε), respectively, and the bounds extend to larger dimensions. These lower bounds match the deterministic upper bounds of Karmarkar, O'Carroll, and Sidford up to logarithmic factors. The proof extracts a fresh Gaussian core after adaptive two-sided queries and uses uncertainty in its smallest singular value to establish linear-system solve hardness. Two reductions transfer this hardness to matrix games by converting a small full gap into a small residual, with an additional logarithmic normalization loss only for simplex-simplex games.

Related

  1. Sharp Matrix-Weighted Lower Bounds for Non-Degenerate Convolution Calderón--Zygmund Operators
    Fan Bu, Dachun Yang, Wen Yuan
    arXivPreprintarXiv licenceFull textAnalysis & PDEsarXiv
  2. Quantum lower bounds for convex optimization and real matrix-vector query problems
    Andrew M. Childs
    arXivPreprintarXiv licenceFull textOptimisation & controlQuantum physics & quantum informationarXiv
  3. Nearest structured matrix having an eigenvalue with prescribed lower bounds of algebraic and geometric multiplicities
    H. Lalhriatpuia, Tanay Saha, Punit Sharma
    arXivPreprintarXiv licenceFull textAnalysis & PDEsarXiv
  4. Average-and Last-Iterate Lower Bounds for Optimistic Matrix Mirror-Prox in Quantum Zero-Sum Games
    Yiheng Su, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Pucheng Xiong
    arXivPreprintarXiv licenceFull textOptimisation & controlQuantum physics & quantum informationarXiv
  5. Matching Lower Bounds for Randomized First-Order Methods in Hessian-Lipschitz Nonconvex Optimization
    Haihan Zhang, Wendao Wu, Chenheng Zhang +5
    arXivPreprintarXiv licenceFull textOptimisation & controlarXiv
BibTeX
@misc{wu2026randomized,
  title = {{Randomized Matvec Lower Bounds for Simplex-Based Matrix Games}},
  author = {Wendao Wu and Cong Fang},
  howpublished = {arXiv},
  year = {2026},
  month = oct,
  doi = {10.48550/arxiv.2610.02095},
  eprint = {2610.02095},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2610.02095},
}
RIS
TY  - UNPB
TI  - Randomized Matvec Lower Bounds for Simplex-Based Matrix Games
AU  - Wendao Wu
AU  - Cong Fang
PY  - 2026
DA  - 2026/10/19
PB  - arXiv
DO  - 10.48550/arxiv.2610.02095
UR  - https://arxiv.org/abs/2610.02095
AB  - We prove randomized matrix-vector query lower bounds for two normalized matrix-game geometries: a Euclidean unit ball against a probability simplex, with row norms at most one, and two probability simplices, with entries of absolute value at most one. Each query returns (Ax,A^⊤ y) for arbitrary real vectors. The algorithm must return a feasible pair with full saddle-point gap at most ε, with probability at least 2/3 on every admissible matrix. For sufficiently small ε, the worst-case query complexities are Ω(ε^−2/3/(log^2(1/ε)loglog(1/ε))) for ball-simplex games and Ω(ε^−2/3/(log^7/3(1/ε)loglog(1/ε))) for simplex-simplex games. The hard instances have dimensions of order ε^−2/3 and ε^−2/3/log^1/3(1/ε), respectively, and the bounds extend to larger dimensions. These lower bounds match the deterministic upper bounds of Karmarkar, O'Carroll, and Sidford up to logarithmic factors. The proof extracts a fresh Gaussian core after adaptive two-sided queries and uses uncertainty in its smallest singular value to establish linear-system solve hardness. Two reductions transfer this hardness to matrix games by converting a small full gap into a small residual, with an additional logarithmic normalization loss only for simplex-simplex games.
ER  -