Skip to content
DraconiticResearch
Search Sources API
190,860 studies31 sourcesUpdated 54 min ago
Peer-reviewedCC BY 4.0Royal Society Open Science

Can consumers accurately identify loot boxes and loot box receipts?

  1. 1School of Psychology, Massey University 1 , Palmerston North, New Zealand
  2. 2School of Psychological Sciences, University of Tasmania 2 , Hobart, Australia

Abstract

Loot boxes are randomized rewards in video games. Meta-analyses suggest relationships between loot box spending and problem gambling symptomatology, and early longitudinal evidence suggests loot box purchasers migrate into conventional gambling at higher rates than non-purchasers. Regulatory responses vary across jurisdictions, and even in jurisdictions that have banned loot boxes, evidence suggests their presence in games remains common. Consequently, consumers are often responsible for regulating their own, and their children’s, loot box purchasing. To effectively achieve this, consumers must first be able to identify loot boxes. Here, we investigated consumer accuracy in identifying critical features of loot boxes. Participants were tasked to identify basic facts about, pictures of, and receipts generated by loot boxes. Parents and non-gamers, compared with non-parents and gamers, respectively, were poorer at identifying loot boxes. Our results suggest that parents and non-gamers may be less equipped to make informed loot box purchasing decisions compared with non-parents/non-guardians and gamers, respectively. This may pose risks for parents and unaware incipient gamers. These are the first findings providing objective evidence about the relative ability of consumers to identify, and thus self-regulate purchases of, loot boxes and suggest that parents and non-gamers may require support to ensure informed purchasing decisions.

Related

  1. Widespread Suspected Illegal Advertising of Paid Loot Boxes and Social Casino Games in Belgium: Empowered by the EU Digital Services Act to Assess Compliance Using Meta's Ad Repository.
    Leon Y Xiao, Elena Petrovskaya, Nicole Khoo +2
    European addiction researchPeer-reviewedCC BYFull textPsychiatry & mental healthEurope PMC
  2. Cerebrospinal Fluid GAD65-Antibody Levels Accurately Identify Relevant Neurological Diseases.
    Max Charles Herman, Maya Marzello, Zoaib Habib Tharwani +7
    Annals of clinical and translational neurologyPeer-reviewedCC BYFull textNeurologyEurope PMC
  3. Consumers’ knowledge, attitude, and risk perception of pesticide residues and factors associated with health risk perception of consumers in selected districts of Jimma Zone, Southwest Ethiopia
    Hawi Hussen Ahmed, Higemengist Astatike, Seblework Mekonen +1
    BMC Public HealthPeer-reviewedCC BY 4.0Epidemiology & public healthCrossref
  4. Posturographic Assessment of Sway Misperception Accurately Identifies Persistent Postural–Perceptual Dizziness in Neurotologic Patients
    Yukihide Maeda, Hiroe Kudo, Takumi Yamaguchi +4
    Laryngoscope investigative otolaryngologyPeer-reviewedCC BY-NC-NDFull textGeneral medicineEurope PMC
  5. Machine Learning Accurately Predicts Costs and Identifies Disparities for Common Outpatient Hand Surgeries
    Omar Shareef, Troy B. Amen, Kaveh A. Torabian +3
    Journal of hand surgery global onlinePeer-reviewedCC BY-NC-NDFull textSurgery & anaesthesiaEurope PMC
BibTeX
@article{hall2026consumers,
  title = {{Can consumers accurately identify loot boxes and loot box receipts?}},
  author = {Matt B. Hall and Lauren C. Hall and James D. Sauer and Aaron Drummond},
  journal = {Royal Society Open Science},
  year = {2026},
  month = oct,
  doi = {10.1098/rsos.261484},
  url = {https://royalsocietypublishing.org/rsos/article/13/10/261484/483791/Can-consumers-accurately-identify-loot-boxes-and},
  note = {CC BY 4.0},
}
RIS
TY  - JOUR
TI  - Can consumers accurately identify loot boxes and loot box receipts?
AU  - Matt B. Hall
AU  - Lauren C. Hall
AU  - James D. Sauer
AU  - Aaron Drummond
PY  - 2026
DA  - 2026/10/21
JO  - Royal Society Open Science
DO  - 10.1098/rsos.261484
UR  - https://royalsocietypublishing.org/rsos/article/13/10/261484/483791/Can-consumers-accurately-identify-loot-boxes-and
AB  - Loot boxes are randomized rewards in video games. Meta-analyses suggest relationships between loot box spending and problem gambling symptomatology, and early longitudinal evidence suggests loot box purchasers migrate into conventional gambling at higher rates than non-purchasers. Regulatory responses vary across jurisdictions, and even in jurisdictions that have banned loot boxes, evidence suggests their presence in games remains common. Consequently, consumers are often responsible for regulating their own, and their children’s, loot box purchasing. To effectively achieve this, consumers must first be able to identify loot boxes. Here, we investigated consumer accuracy in identifying critical features of loot boxes. Participants were tasked to identify basic facts about, pictures of, and receipts generated by loot boxes. Parents and non-gamers, compared with non-parents and gamers, respectively, were poorer at identifying loot boxes. Our results suggest that parents and non-gamers may be less equipped to make informed loot box purchasing decisions compared with non-parents/non-guardians and gamers, respectively. This may pose risks for parents and unaware incipient gamers. These are the first findings providing objective evidence about the relative ability of consumers to identify, and thus self-regulate purchases of, loot boxes and suggest that parents and non-gamers may require support to ensure informed purchasing decisions.
SN  - 2054-5703
ER  -