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Peer-reviewedCC BYFrontiers in Neurorobotics

MA-Pose and DMMS-GCN: skeleton-based martial-arts category recognition with edge-device deployment

  1. 1Department of Physical Education, Suzhou Vocational Health College, Suzhou, Jiangsu, China
  2. 2Department of Physical Education, Tangshan Normal University, Tangshan, China
  3. 3Department of Physical Education, Woosuk University, Wanju-gun, Jeollabuk-do, Republic of Korea

Abstract

With the development of visual sensor technology and human pose estimation algorithms, skeleton-based action recognition has received extensive attention in sports analysis and training systems. The recognition of martial-arts actions is difficult because different styles can share similar poses while differing in rhythm and coordination. To support this task, we constructed the Martial Arts Pose (MA-Pose) dataset, which contains 433 source videos across 13 martial arts categories. The 33-landmark sequences include normalized image coordinates and monocular relative depth rather than metric 3D ground truth. We further propose a Dynamic Multi-Stream Multi-Scale Graph Convolutional Network (DMMS-GCN), which integrates joint, bone, and motion features. The model combines physical, learnable, and input-adaptive graph topology with parallel temporal convolutions. With a fixed seed of 42, 346 videos are used for training and 87 for validation, with one center crop and one prediction per validation video. DMMS-GCN correctly classifies 73/87 videos (83.91% Top-1; 83.51% Macro-F1; 95% Wilson confidence interval, 74.78%–90.17%) and retrieves the correct class among the top five for 84/87 videos (96.55%). These values describe development-set performance because model selection and evaluation use the same validation subset. On a Raspberry Pi 4B, pose extraction runs at approximately 10 frames/s and classification of a prepared 150-frame tensor takes approximately 120 ms. Collecting the first 150 processed pose frames takes about 15 s, so the deployment demonstrates edge-device feasibility rather than instantaneous recognition. The source code, model checkpoint, and MA-Pose dataset are publicly available.

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BibTeX
@article{wang2026mapose,
  title = {{MA-Pose and DMMS-GCN: skeleton-based martial-arts category recognition with edge-device deployment}},
  author = {Longying Wang and Ruijie Zhang and Huiteng Xu and Shilin Guo},
  journal = {Frontiers in Neurorobotics},
  year = {2026},
  month = nov,
  doi = {10.3389/fnbot.2026.1967140},
  url = {https://doi.org/10.3389/fnbot.2026.1967140},
  note = {CC BY},
}
RIS
TY  - JOUR
TI  - MA-Pose and DMMS-GCN: skeleton-based martial-arts category recognition with edge-device deployment
AU  - Longying Wang
AU  - Ruijie Zhang
AU  - Huiteng Xu
AU  - Shilin Guo
PY  - 2026
DA  - 2026/11/04
JO  - Frontiers in Neurorobotics
DO  - 10.3389/fnbot.2026.1967140
UR  - https://doi.org/10.3389/fnbot.2026.1967140
AB  - With the development of visual sensor technology and human pose estimation algorithms, skeleton-based action recognition has received extensive attention in sports analysis and training systems. The recognition of martial-arts actions is difficult because different styles can share similar poses while differing in rhythm and coordination. To support this task, we constructed the Martial Arts Pose (MA-Pose) dataset, which contains 433 source videos across 13 martial arts categories. The 33-landmark sequences include normalized image coordinates and monocular relative depth rather than metric 3D ground truth. We further propose a Dynamic Multi-Stream Multi-Scale Graph Convolutional Network (DMMS-GCN), which integrates joint, bone, and motion features. The model combines physical, learnable, and input-adaptive graph topology with parallel temporal convolutions. With a fixed seed of 42, 346 videos are used for training and 87 for validation, with one center crop and one prediction per validation video. DMMS-GCN correctly classifies 73/87 videos (83.91% Top-1; 83.51% Macro-F1; 95% Wilson confidence interval, 74.78%–90.17%) and retrieves the correct class among the top five for 84/87 videos (96.55%). These values describe development-set performance because model selection and evaluation use the same validation subset. On a Raspberry Pi 4B, pose extraction runs at approximately 10 frames/s and classification of a prepared 150-frame tensor takes approximately 120 ms. Collecting the first 150 processed pose frames takes about 15 s, so the deployment demonstrates edge-device feasibility rather than instantaneous recognition. The source code, model checkpoint, and MA-Pose dataset are publicly available.
SN  - 1662-5218
ER  -