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PreprintarXiv licencearXiv

On the Burning Game: Nordhaus-Gaddum Bounds and Graph Products

Abstract

We continue research on the burning game on graphs. Given a graph G, two players, Burner and Staller, take turns in selecting vertices of G to burn. All burned vertices spread fire to unburned neighboring vertices, as in the burning process. The goal of Burner is to burn the graph as quickly as possible, while Staller wants the process to last as long as possible. If both players play optimally, then the number of time steps needed to burn the whole graph G is the game burning number bg(G) if Burner makes the first move, and the Staller-start game burning number bg'(G) if Staller starts. In this paper, we study this game further, establishing Nordhaus-Gaddum bounds on the game burning number, as well as bounds for four different types of graph products: strong, Cartesian, lexicographic and corona products.

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BibTeX
@misc{chiarelli2026burning,
  title = {{On the Burning Game: Nordhaus-Gaddum Bounds and Graph Products}},
  author = {Nina Chiarelli and Vesna Iršič Chenoweth and Marko Jakovac and William B. Kinnersley and Mirjana Mikalački},
  howpublished = {arXiv},
  year = {2026},
  month = sep,
  doi = {10.48550/arxiv.2609.38255},
  eprint = {2609.38255},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2609.38255},
}
RIS
TY  - UNPB
TI  - On the Burning Game: Nordhaus-Gaddum Bounds and Graph Products
AU  - Nina Chiarelli
AU  - Vesna Iršič Chenoweth
AU  - Marko Jakovac
AU  - William B. Kinnersley
AU  - Mirjana Mikalački
PY  - 2026
DA  - 2026/09/29
PB  - arXiv
DO  - 10.48550/arxiv.2609.38255
UR  - https://arxiv.org/abs/2609.38255
AB  - We continue research on the burning game on graphs. Given a graph G, two players, Burner and Staller, take turns in selecting vertices of G to burn. All burned vertices spread fire to unburned neighboring vertices, as in the burning process. The goal of Burner is to burn the graph as quickly as possible, while Staller wants the process to last as long as possible. If both players play optimally, then the number of time steps needed to burn the whole graph G is the game burning number b_g(G) if Burner makes the first move, and the Staller-start game burning number b_g'(G) if Staller starts. In this paper, we study this game further, establishing Nordhaus-Gaddum bounds on the game burning number, as well as bounds for four different types of graph products: strong, Cartesian, lexicographic and corona products.
ER  -