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Optimal Learning in Games with Arbitrary Delays: Best-of-Both-Worlds for Self-Play and Adversarial Opponents

Abstract

We study learning in zero-sum games with delayed feedback. We introduce Multi-Anchor Optimistic Online Mirror Descent (MAO-OMD), a single algorithm which obtains optimal fast rates in self-play on smooth games, while simultaneously maintaining minimax optimal guarantees against arbitrary opponents. In particular, in smooth zero-sum games with arbitrary and unknown feedback delays, MAO-OMD obtains O(σmax+1) social and individual regrets when used by both players, where σmax denotes the maximum number of outstanding gradients, while also guaranteeing minimax optimal O(√(T+dtot)) individual regret against arbitrary opponents, where dtot is the total delay. Moreover, we show that these optimal rates cannot be obtained simultaneously using the standard black-box reduction to the undelayed setting. We also extend our results to multi-player games, and to games with player-dependent delay sequences.

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BibTeX
@misc{esposito2026optimal,
  title = {{Optimal Learning in Games with Arbitrary Delays: Best-of-Both-Worlds for Self-Play and Adversarial Opponents}},
  author = {Emmanuel Esposito and Andrew Jacobsen and Hao Qiu and Alexander Ryabchenko and Mengxiao Zhang},
  howpublished = {arXiv},
  year = {2026},
  month = nov,
  doi = {10.48550/arxiv.2611.07773},
  eprint = {2611.07773},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2611.07773},
}
RIS
TY  - UNPB
TI  - Optimal Learning in Games with Arbitrary Delays: Best-of-Both-Worlds for Self-Play and Adversarial Opponents
AU  - Emmanuel Esposito
AU  - Andrew Jacobsen
AU  - Hao Qiu
AU  - Alexander Ryabchenko
AU  - Mengxiao Zhang
PY  - 2026
DA  - 2026/11/05
PB  - arXiv
DO  - 10.48550/arxiv.2611.07773
UR  - https://arxiv.org/abs/2611.07773
AB  - We study learning in zero-sum games with delayed feedback. We introduce Multi-Anchor Optimistic Online Mirror Descent (MAO-OMD), a single algorithm which obtains optimal fast rates in self-play on smooth games, while simultaneously maintaining minimax optimal guarantees against arbitrary opponents. In particular, in smooth zero-sum games with arbitrary and unknown feedback delays, MAO-OMD obtains O(σ_max+1) social and individual regrets when used by both players, where σ_max denotes the maximum number of outstanding gradients, while also guaranteeing minimax optimal O(√(T+d_tot)) individual regret against arbitrary opponents, where d_tot is the total delay. Moreover, we show that these optimal rates cannot be obtained simultaneously using the standard black-box reduction to the undelayed setting. We also extend our results to multi-player games, and to games with player-dependent delay sequences.
ER  -