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PreprintCC BY 4.0arXiv

The Payne Zero Project I: Stellar Spectra from Physical Models in Seconds

Abstract

Modern stellar surveys measure millions of spectra, yet one self-consistent atmosphere and spectrum can require tens of minutes. This cost has motivated grids, spectral emulators, and data-driven models. We present Payne Zero, which reorganizes one-dimensional LTE Kurucz calculations for GPU-native synthesis and multicore atmosphere iteration, and validate it against the original Fortran programs. A 300-1000 nm solar spectrum sampled at a grid resolution of R = 300,000 takes about 14 s on an NVIDIA H100 GPU, while the APOGEE 1500-1700 nm interval takes about 1 s. Physical atmosphere iterations take 2-5 s on 16 AMD CPU threads, and learned initializers reduce the iterations required for convergence. Final spectra remain in practical parity across the tested dwarf and giant regimes. These speeds place direct synthesis inside an optimizer without a label-to-flux spectral emulator. We demonstrate direct many-element fitting of reduced APOGEE spectra and recover multi-element abundance trends broadly consistent with the survey catalog. GPU-resident velocity shifts, broadening, line-spread-function convolution, and detector sampling add negligible cost relative to synthesis. The direct-synthesis search takes less than one minute per star on an H100, while atmosphere verification runs independently on multicore CPUs. The same computational graph calibrates more than 100,000 oscillator-strength and damping corrections jointly against the Sun and Arcturus in about one minute on an H100. Payne Zero therefore brings direct physical fitting and atomic-data calibration to survey scale. The code is available at https://github.com/tingyuansen/payne-zero.

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BibTeX
@misc{ting2026payne,
  title = {{The Payne Zero Project I: Stellar Spectra from Physical Models in Seconds}},
  author = {Yuan-Sen Ting and Elliot M. Kim},
  howpublished = {arXiv},
  year = {2026},
  month = sep,
  doi = {10.48550/arxiv.2607.24141},
  eprint = {2607.24141},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2607.24141},
  note = {CC BY 4.0},
}
RIS
TY  - UNPB
TI  - The Payne Zero Project I: Stellar Spectra from Physical Models in Seconds
AU  - Yuan-Sen Ting
AU  - Elliot M. Kim
PY  - 2026
DA  - 2026/09/18
PB  - arXiv
DO  - 10.48550/arxiv.2607.24141
UR  - https://arxiv.org/abs/2607.24141
AB  - Modern stellar surveys measure millions of spectra, yet one self-consistent atmosphere and spectrum can require tens of minutes. This cost has motivated grids, spectral emulators, and data-driven models. We present Payne Zero, which reorganizes one-dimensional LTE Kurucz calculations for GPU-native synthesis and multicore atmosphere iteration, and validate it against the original Fortran programs. A 300-1000 nm solar spectrum sampled at a grid resolution of R = 300,000 takes about 14 s on an NVIDIA H100 GPU, while the APOGEE 1500-1700 nm interval takes about 1 s. Physical atmosphere iterations take 2-5 s on 16 AMD CPU threads, and learned initializers reduce the iterations required for convergence. Final spectra remain in practical parity across the tested dwarf and giant regimes. These speeds place direct synthesis inside an optimizer without a label-to-flux spectral emulator. We demonstrate direct many-element fitting of reduced APOGEE spectra and recover multi-element abundance trends broadly consistent with the survey catalog. GPU-resident velocity shifts, broadening, line-spread-function convolution, and detector sampling add negligible cost relative to synthesis. The direct-synthesis search takes less than one minute per star on an H100, while atmosphere verification runs independently on multicore CPUs. The same computational graph calibrates more than 100,000 oscillator-strength and damping corrections jointly against the Sun and Arcturus in about one minute on an H100. Payne Zero therefore brings direct physical fitting and atomic-data calibration to survey scale. The code is available at https://github.com/tingyuansen/payne-zero.
ER  -