Stochastic Gradient Descent Ascent is Suboptimal for Nonconvex-PŁ Min-Max Games
Abstract
How far can stochastic gradient descent ascent (SGDA) go by tuning its timescale ratio and step sizes in nonconvex min-max games? We answer this question for nonconvex-PŁ (NC-PŁ) games by establishing the first tight complexity of two-timescale SGDA with a fixed timescale ratio and non-increasing step sizes. For ℓ-smooth games with an inner μ-PŁ inequality, we prove a complexity lower bound Ω(κ2ℓε−2+κ4ℓσ2ε−4), where κ=ℓ/μ is the condition number, σ2 is the gradient variance, and ε measures the outer gradient norm. This matches existing SGDA upper bounds and establishes a complexity separation from Smoothed-AGDA (Yang et al., 22'). In addition, we show that SGDA can fail to find a stationary point when its timescale ratio is as small as o(κ2). Our negative results highlight the fundamental limitation of SGDA in NC-PŁ games, and justify the development of alternative methods.
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BibTeX
@misc{ha2026stochastic,
title = {{Stochastic Gradient Descent Ascent is Suboptimal for Nonconvex-PŁ Min-Max Games}},
author = {Junsoo Ha},
howpublished = {arXiv},
year = {2026},
month = oct,
doi = {10.48550/arxiv.2610.07814},
eprint = {2610.07814},
archivePrefix = {arXiv},
url = {https://arxiv.org/abs/2610.07814},
}
RIS
TY - UNPB
TI - Stochastic Gradient Descent Ascent is Suboptimal for Nonconvex-PŁ Min-Max Games
AU - Junsoo Ha
PY - 2026
DA - 2026/10/09
PB - arXiv
DO - 10.48550/arxiv.2610.07814
UR - https://arxiv.org/abs/2610.07814
AB - How far can stochastic gradient descent ascent (SGDA) go by tuning its timescale ratio and step sizes in nonconvex min-max games? We answer this question for nonconvex-PŁ (NC-PŁ) games by establishing the first tight complexity of two-timescale SGDA with a fixed timescale ratio and non-increasing step sizes. For ℓ-smooth games with an inner μ-PŁ inequality, we prove a complexity lower bound Ω(κ^2ℓε^−2+κ^4ℓσ^2ε^−4), where κ=ℓ/μ is the condition number, σ^2 is the gradient variance, and ε measures the outer gradient norm. This matches existing SGDA upper bounds and establishes a complexity separation from Smoothed-AGDA (Yang et al., 22'). In addition, we show that SGDA can fail to find a stationary point when its timescale ratio is as small as o(κ^2). Our negative results highlight the fundamental limitation of SGDA in NC-PŁ games, and justify the development of alternative methods.
ER -