Skip to content
DraconiticResearch
Search Sources API
197,768 studies31 sourcesUpdated 41 min ago
Peer-reviewedCC BY-NC-NDAustralian occupational therapy journal

Online gaming for autistic youth: Exploring the impact on participation from the perspectives of autistic adolescents and their caregivers.

  1. 1Curtin School of Allied Health, Curtin University, Perth, Western Australia, Australia.
  2. 2Centre of Neurodevelopemental Disorders (KIND), Centre for Psychiatry Research, Department of Women's and Children's Health, Karolinska Institutet and Stockholm Health Care Services, Stockholm, Sweden.
  3. 3School of Allied Health, University of Western Australia, Perth, Western Australia, Australia.

Abstract

Introduction

The rise in the number of adolescents diagnosed with autism spectrum disorder has highlighted the need for strength-based approaches to support them. The accessibility of online gaming has made it a popular avenue for autistic adolescents to socialise and connect with others while enhancing skill development. This study aimed to explore online gaming from the perspectives of autistic adolescents and their caregivers, including the impact gaming may have on daily participation and functioning.Methods

This study employed a mixed methods research design. Both autistic adolescents and their caregivers completed online surveys comprising a combination of Likert-scale and open-ended questions. The survey responses were descriptively and thematically analysed.Consumer and community involvement

Survey questions were reviewed by volunteer staff (including autistic staff members) of a local autistic community coding club to ensure readability and accessibility of the survey.Results

In total, 45 participants (23 caregivers and 22 autistic adolescents) responded to the survey. Themes relating to online gaming were identified, including social communication, emotion regulation, and skill development while also highlighting caregiver concerns of online safety and excessive screen use. Most autistic adolescents reported feeling happy when playing online games and most caregivers agreed online gaming supported their child to build better relationships with others. Over half of autistic adolescents agreed that online gaming helped them feel more confident in social situations with others.Conclusion

Allied health professionals, including occupational therapists, may utilise online gaming, incorporating strength-based learning and skill development, when working alongside autistic adolescents and their caregivers to facilitate social participation and promote online safety.

Related

  1. Bringing developmental science closer to families: Caregivers’ and professionals’ perspectives on participation in early childhood research
    Ana Maria Portugal, Eugénia Ribeiro, Marlene Sousa +2
    PsyArXivPreprintCC BY 4.0Full textNeuroscienceOSF
  2. Free/low-cost physical activity opportunities for children and adolescents: Parental perspectives on participation, access and provision
    Roisin McCafferty, Angela Carlin, Róisín Carney +4
    PLOS Global Public HealthPeer-reviewedCC BY 4.0Full textGeneral biologyEpidemiology & public healthPLOSPMC
  3. Do Autistic Adolescents Talk Differently in Same-Sex Versus Mixed-Sex Conversations?
    Sunghye Cho, Lizzy Fulop, Alexandria Mulqueen +5
    Autism : the international journal of research and practicePeer-reviewedLicence not statedFull textNeurosciencePMC
  4. Relationship between autistic traits, emotional symptoms and adverse life events in Chinese adolescents: mediating effects of resilience
    Longping Zeng, Yuxin Liu, Hui Wang +14
    Scientific ReportsPeer-reviewedCC BY-NC-ND 4.0Full textNeuroscienceCrossref
  5. Work participation in inborn errors of immunity: The dual burden on patients and caregivers.
    Federica Pulvirenti, Mayla Sgrulletti, Klara Radovic +8
    Journal of human immunityPeer-reviewedCC BYFull textImmunologyEurope PMC
BibTeX
@article{haydenevans2026online,
  title = {{Online gaming for autistic youth: Exploring the impact on participation from the perspectives of autistic adolescents and their caregivers.}},
  author = {Maya Hayden-Evans and Tahlia Inkster and Isabella Fimmano and Zoe Smith and Jessica Leamon and Sonya Girdler and Ben Milbourn},
  journal = {Australian occupational therapy journal},
  year = {2026},
  month = oct,
  doi = {10.1111/1440-1630.70132},
  url = {https://europepmc.org/article/MED/42905893},
  note = {CC BY-NC-ND},
}
RIS
TY  - JOUR
TI  - Online gaming for autistic youth: Exploring the impact on participation from the perspectives of autistic adolescents and their caregivers.
AU  - Maya Hayden-Evans
AU  - Tahlia Inkster
AU  - Isabella Fimmano
AU  - Zoe Smith
AU  - Jessica Leamon
AU  - Sonya Girdler
AU  - Ben Milbourn
PY  - 2026
DA  - 2026/10/01
JO  - Australian occupational therapy journal
DO  - 10.1111/1440-1630.70132
UR  - https://europepmc.org/article/MED/42905893
AB  - Introduction  The rise in the number of adolescents diagnosed with autism spectrum disorder has highlighted the need for strength-based approaches to support them. The accessibility of online gaming has made it a popular avenue for autistic adolescents to socialise and connect with others while enhancing skill development. This study aimed to explore online gaming from the perspectives of autistic adolescents and their caregivers, including the impact gaming may have on daily participation and functioning.Methods  This study employed a mixed methods research design. Both autistic adolescents and their caregivers completed online surveys comprising a combination of Likert-scale and open-ended questions. The survey responses were descriptively and thematically analysed.Consumer and community involvement  Survey questions were reviewed by volunteer staff (including autistic staff members) of a local autistic community coding club to ensure readability and accessibility of the survey.Results  In total, 45 participants (23 caregivers and 22 autistic adolescents) responded to the survey. Themes relating to online gaming were identified, including social communication, emotion regulation, and skill development while also highlighting caregiver concerns of online safety and excessive screen use. Most autistic adolescents reported feeling happy when playing online games and most caregivers agreed online gaming supported their child to build better relationships with others. Over half of autistic adolescents agreed that online gaming helped them feel more confident in social situations with others.Conclusion  Allied health professionals, including occupational therapists, may utilise online gaming, incorporating strength-based learning and skill development, when working alongside autistic adolescents and their caregivers to facilitate social participation and promote online safety.
SN  - 0045-0766
SN  - 1440-1630
ER  -