Skip to content
DraconiticResearch
Search Sources API
201,683 studies31 sourcesUpdated 42 min ago
PreprintarXiv licencearXiv

LBFAST: A Lightweight Moment-Represented Lattice Boltzmann Solver for Multi-GPU Architectures

Abstract

We present LBFAST, a GPU-oriented lattice Boltzmann solver based on a lightweight moment-represented formulation, in which post-collision populations are reconstructed on the fly from a reduced set of moments rather than stored explicitly. This approach significantly lowers the memory footprint, enabling large three-dimensional simulations within the constraints of modern accelerator architectures, where VRAM capacity and bandwidth are critical resources. The method is assessed through standard single- and two-component benchmarks demonstrating good accuracy and stability. Extensive scaling experiments on multi-GPU systems show near-ideal weak scaling up to 512 GPUs and sustained performance across different velocity sets. The combination of reduced memory usage, competitive throughput, and stable energy efficiency makes the proposed formulation a practical route for large-scale lattice Boltzmann simulations on current and emerging HPC platforms.

Versions

Related

  1. A non-uniform local reference frame method for the simulation of rotating geometries with non-conformal grids on the hybrid recursive regularized lattice Boltzmann method
    R. Vazquez Casique, J F Boussuge, P. Sagaut
    Physics of FluidsPeer-reviewedPublisher termsFull textFluid dynamicsHAL
  2. On the hydrodynamic behaviour of the immersed boundary-lattice Boltzmann method for wetting problems (a)
    Elisa Bellantoni, Fabio Guglietta, Andreas Demou +6
    EPL - Europhysics LettersPeer-reviewedLicence not statedFull textGeneral physicsHAL
  3. Vectorial lattice Boltzmann solver for compressible inviscid flows with generic equation of state
    S. A. Hosseini, I. V. Karlin
    arXivPreprintCC BY 4.0Full textNumerical analysis & scientific computingFluid dynamicsarXiv
  4. Residual Carleman lift for nonlinear lattice Boltzmann simulations
    Ilya Karlin
    arXivPreprintCC BY 4.0Full textComputational physicsFluid dynamicsarXiv
  5. Bridging the Lattice Boltzmann Method and Moment Methods
    Jinhua Lu, Song Zhao, Pierre Boivin +2
    arXivPreprintarXiv licenceFull textFluid dynamicsarXiv
BibTeX
@misc{lauricella2026lbfast,
  title = {{LBFAST: A Lightweight Moment-Represented Lattice Boltzmann Solver for Multi-GPU Architectures}},
  author = {Marco Lauricella and Andrea Montessori and Giorgio Amati and Filippo Spiga and Adriano Tiribocchi and Massimo Bernaschi and Sauro Succi},
  howpublished = {arXiv},
  year = {2026},
  month = oct,
  doi = {10.48550/arxiv.2609.09160},
  eprint = {2609.09160},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2609.09160},
}
RIS
TY  - UNPB
TI  - LBFAST: A Lightweight Moment-Represented Lattice Boltzmann Solver for Multi-GPU Architectures
AU  - Marco Lauricella
AU  - Andrea Montessori
AU  - Giorgio Amati
AU  - Filippo Spiga
AU  - Adriano Tiribocchi
AU  - Massimo Bernaschi
AU  - Sauro Succi
PY  - 2026
DA  - 2026/10/01
PB  - arXiv
DO  - 10.48550/arxiv.2609.09160
UR  - https://arxiv.org/abs/2609.09160
AB  - We present LBFAST, a GPU-oriented lattice Boltzmann solver based on a lightweight moment-represented formulation, in which post-collision populations are reconstructed on the fly from a reduced set of moments rather than stored explicitly. This approach significantly lowers the memory footprint, enabling large three-dimensional simulations within the constraints of modern accelerator architectures, where VRAM capacity and bandwidth are critical resources. The method is assessed through standard single- and two-component benchmarks demonstrating good accuracy and stability. Extensive scaling experiments on multi-GPU systems show near-ideal weak scaling up to 512 GPUs and sustained performance across different velocity sets. The combination of reduced memory usage, competitive throughput, and stable energy efficiency makes the proposed formulation a practical route for large-scale lattice Boltzmann simulations on current and emerging HPC platforms.
ER  -