Serious gaming as a platform for interprofessional education about the medication process: A curricular resource for students of medicine, pharmacy, and nursing
Abstract
Medication errors are one of the most prominent causes of preventable medical harm leading to hospitalization or prolonged hospital stay. While delivering interprofessional education to combat these errors is crucial, organizing education which is engaging and interactive is challenging due to the logistical barriers. We therefore developed an interprofessional module in the Erasmus + funded “Preventing Risks of Pharmacotherapy: TEAching Multidisciplinary is the key” (PReP-TEAM) project, where serious gaming forms the core of the education. Serious gaming offers an interactive platform for students to engage in interprofessional collaboration accessible via a mobile device. Our target audience consists of medical, pharmacy, and nursing students in the final and penultimate years of their training. This module is delivered at four centers in the Netherlands, France, and Norway. We aimed to educate on the roles and responsibilities of physicians, pharmacists, and nurses in the medication process, leading causes for medication errors, and the importance of interprofessional collaboration in pharmacotherapeutic care. Students prepared for the module with an e-learning on pharmacotherapy. The synchronous sessions started with small group discussions on the division of roles and responsibilities, followed by break-out sessions in which students treated a virtual patient in the mobile application TeamUp! . The session was concluded with a faculty-led large group debrief and discussion on the barriers and facilitators to interprofessional collaboration. Student outcomes were measured using the Interprofessional Collaborative Competencies Attainment Scale (ICCAS). The education was evaluated using a self-devised evaluation survey and focus-group interviews. Students showed improvements regarding interprofessional collaboration in their responses to the ICCAS and were enthusiastic about the interactive learning experience.
Related
- Self-medication among higher education students: prevalence, risk factors, and health information-seeking behaviours
- Immersion 360, a european patient-partnered research project aimed at developing communication skills in paediatrics and raising awareness of interprofessional collaboration practice in partnership.
- Changes in students’ self-perceived interprofessional collaborative skills following participation in the student health service program
- Antidepressant medication use and objectively measured physical activity and sedentary behaviors in adults: A cross-sectional analysis of a nationally representative sample of Canadian adults
- Medication burden trajectories during hospitalization in older patients with hematological malignancies
BibTeX
@article{phan2026serious,
title = {{Serious gaming as a platform for interprofessional education about the medication process: A curricular resource for students of medicine, pharmacy, and nursing}},
author = {Tuan Anh Phan and Pia Palm and Anita van Haaren-van Stiphout and Gretchen de Graav and Marianne Lea and Hilde Wøien and Lars N.G. Nilsson and Nicolas Picard and Florian Lemaitre and Floor van Rosse and Jorie Versmissen and Liv Mathiesen},
journal = {Journal of Interprofessional Education \& Practice},
year = {2026},
month = oct,
doi = {10.1016/j.xjep.2026.100846},
url = {https://hal.science/hal-05778831v1},
note = {CC BY},
}
RIS
TY - JOUR
TI - Serious gaming as a platform for interprofessional education about the medication process: A curricular resource for students of medicine, pharmacy, and nursing
AU - Tuan Anh Phan
AU - Pia Palm
AU - Anita van Haaren-van Stiphout
AU - Gretchen de Graav
AU - Marianne Lea
AU - Hilde Wøien
AU - Lars N.G. Nilsson
AU - Nicolas Picard
AU - Florian Lemaitre
AU - Floor van Rosse
AU - Jorie Versmissen
AU - Liv Mathiesen
PY - 2026
DA - 2026/10/05
JO - Journal of Interprofessional Education & Practice
DO - 10.1016/j.xjep.2026.100846
UR - https://hal.science/hal-05778831v1
AB - Medication errors are one of the most prominent causes of preventable medical harm leading to hospitalization or prolonged hospital stay. While delivering interprofessional education to combat these errors is crucial, organizing education which is engaging and interactive is challenging due to the logistical barriers. We therefore developed an interprofessional module in the Erasmus + funded “Preventing Risks of Pharmacotherapy: TEAching Multidisciplinary is the key” (PReP-TEAM) project, where serious gaming forms the core of the education. Serious gaming offers an interactive platform for students to engage in interprofessional collaboration accessible via a mobile device. Our target audience consists of medical, pharmacy, and nursing students in the final and penultimate years of their training. This module is delivered at four centers in the Netherlands, France, and Norway. We aimed to educate on the roles and responsibilities of physicians, pharmacists, and nurses in the medication process, leading causes for medication errors, and the importance of interprofessional collaboration in pharmacotherapeutic care. Students prepared for the module with an e-learning on pharmacotherapy. The synchronous sessions started with small group discussions on the division of roles and responsibilities, followed by break-out sessions in which students treated a virtual patient in the mobile application TeamUp! . The session was concluded with a faculty-led large group debrief and discussion on the barriers and facilitators to interprofessional collaboration. Student outcomes were measured using the Interprofessional Collaborative Competencies Attainment Scale (ICCAS). The education was evaluated using a self-devised evaluation survey and focus-group interviews. Students showed improvements regarding interprofessional collaboration in their responses to the ICCAS and were enthusiastic about the interactive learning experience.
SN - 2405-4526
ER -