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PreprintCC BY 4.0Zenodo

Splitting-and-Branching 3D Generation: A Recursive Structural Growth Framework for Three-Dimensional Shape Synthesis

Abstract

Most three-dimensional (3D) generative methods construct shapes by learning distributions over geometric representations, optimizing implicit fields, synthesizing point sets, or reconstructing scenes from observations. This paper proposes Splitting-and-Branching 3D Generation (SB3G), a structural generation framework in which a 3D object is produced through successive splitting events, branch creation, substructure inheritance, and recursive geometric expansion. Rather than treating a complete shape as the primary generation unit, SB3G treats structural components and their relationships as evolving entities. Given an initial seed structure, a generation controller determines whether to preserve, split, branch, terminate, or refine individual components. Newly created components inherit selected geometric and semantic attributes from their parent structures while introducing controlled variations. A topology-aware constraint mechanism regulates connectivity, intersection, collision, component size, and geometric continuity. The framework is designed to accommodate tree-like structures, crack networks, branching vessels, porous structures, and recursively organized fractal geometries. We formulate SB3G as a variable-cardinality structural growth process, define its state representation, transition operators, objective function, and termination criteria, and outline a practical implementation and evaluation protocol. SB3G is a proposed methodological framework rather than an experimentally validated model. Its potential contribution lies in unifying recursive structural branching and topology-aware geometric growth within a single generation formulation, while its novelty and effectiveness remain subject to comparison with existing procedural, graph-based, fracture-generation, and neural 3D modeling methods.

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BibTeX
@misc{zhang2026splittingandbranching,
  title = {{Splitting-and-Branching 3D Generation: A Recursive Structural Growth Framework for Three-Dimensional Shape Synthesis}},
  author = {Jincheng Zhang},
  howpublished = {Zenodo},
  year = {2026},
  month = oct,
  doi = {10.5281/zenodo.23636419},
  url = {https://zenodo.org/records/23636419},
  note = {CC BY 4.0},
}
RIS
TY  - UNPB
TI  - Splitting-and-Branching 3D Generation: A Recursive Structural Growth Framework for Three-Dimensional Shape Synthesis
AU  - Jincheng Zhang
PY  - 2026
DA  - 2026/10/25
PB  - Zenodo
DO  - 10.5281/zenodo.23636419
UR  - https://zenodo.org/records/23636419
AB  - Most three-dimensional (3D) generative methods construct shapes by learning distributions over geometric representations, optimizing implicit fields, synthesizing point sets, or reconstructing scenes from observations. This paper proposes Splitting-and-Branching 3D Generation (SB3G), a structural generation framework in which a 3D object is produced through successive splitting events, branch creation, substructure inheritance, and recursive geometric expansion. Rather than treating a complete shape as the primary generation unit, SB3G treats structural components and their relationships as evolving entities. Given an initial seed structure, a generation controller determines whether to preserve, split, branch, terminate, or refine individual components. Newly created components inherit selected geometric and semantic attributes from their parent structures while introducing controlled variations. A topology-aware constraint mechanism regulates connectivity, intersection, collision, component size, and geometric continuity. The framework is designed to accommodate tree-like structures, crack networks, branching vessels, porous structures, and recursively organized fractal geometries. We formulate SB3G as a variable-cardinality structural growth process, define its state representation, transition operators, objective function, and termination criteria, and outline a practical implementation and evaluation protocol. SB3G is a proposed methodological framework rather than an experimentally validated model. Its potential contribution lies in unifying recursive structural branching and topology-aware geometric growth within a single generation formulation, while its novelty and effectiveness remain subject to comparison with existing procedural, graph-based, fracture-generation, and neural 3D modeling methods.
ER  -