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PreprintarXiv licencearXiv

Performance-portable GPU acceleration of the hybrid particle-in-cell code dHybridR

Abstract

Hybrid particle-in-cell simulations are widely used to study kinetic processes in collisionless astrophysical and space plasmas, yet the high computational cost of large-scale three-dimensional runs has largely confined production studies to two dimensions or restricted domains. To address this challenge, we present a performance-portable GPU implementation of the hybrid particle-in-cell code dHybridR. The implementation combines OpenMP target offloading with specialized SYCL kernels for the most computationally expensive operations, while preserving a unified CPU-GPU codebase that supports Intel, AMD, and NVIDIA GPUs. On the exascale supercomputers Aurora and Frontier, dHybridR achieves weak scaling efficiencies of 86% to 97% across 49,152 accelerators, and at 256 particles per cell, its full-node GPU throughput is up to 32× that of the vectorized CPU implementation at approximately 90% less energy per particle-update. To our knowledge, no other hybrid particle-in-cell code has reported GPU performance at this scale, leaving dHybridR uniquely positioned to exploit exascale systems. These advances substantially lower the computational barrier to large-scale three-dimensional hybrid-kinetic simulations of collisionless plasmas.

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BibTeX
@misc{ostler2026performanceportable,
  title = {{Performance-portable GPU acceleration of the hybrid particle-in-cell code dHybridR}},
  author = {Bricker Ostler and Miha Cernetic and Damiano Caprioli},
  howpublished = {arXiv},
  year = {2026},
  month = sep,
  doi = {10.48550/arxiv.2609.28422},
  eprint = {2609.28422},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2609.28422},
}
RIS
TY  - UNPB
TI  - Performance-portable GPU acceleration of the hybrid particle-in-cell code dHybridR
AU  - Bricker Ostler
AU  - Miha Cernetic
AU  - Damiano Caprioli
PY  - 2026
DA  - 2026/09/23
PB  - arXiv
DO  - 10.48550/arxiv.2609.28422
UR  - https://arxiv.org/abs/2609.28422
AB  - Hybrid particle-in-cell simulations are widely used to study kinetic processes in collisionless astrophysical and space plasmas, yet the high computational cost of large-scale three-dimensional runs has largely confined production studies to two dimensions or restricted domains. To address this challenge, we present a performance-portable GPU implementation of the hybrid particle-in-cell code dHybridR. The implementation combines OpenMP target offloading with specialized SYCL kernels for the most computationally expensive operations, while preserving a unified CPU-GPU codebase that supports Intel, AMD, and NVIDIA GPUs. On the exascale supercomputers Aurora and Frontier, dHybridR achieves weak scaling efficiencies of 86% to 97% across 49,152 accelerators, and at 256 particles per cell, its full-node GPU throughput is up to 32× that of the vectorized CPU implementation at approximately 90% less energy per particle-update. To our knowledge, no other hybrid particle-in-cell code has reported GPU performance at this scale, leaving dHybridR uniquely positioned to exploit exascale systems. These advances substantially lower the computational barrier to large-scale three-dimensional hybrid-kinetic simulations of collisionless plasmas.
ER  -