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Peer-reviewedCC BY-NC-NDBMC health services research

Virtual reality-based therapeutic intervention to prevent delirium in the intensive care unit: a systematic review of participant experiences, acceptability, and implementation implications.

9 affiliations
  1. 1School of Nursing, Tung Wah College, 16/F, Ma Kam Chan Memorial Building, 31 Wylie Road, Kowloon, Hong Kong, Hong Kong SAR, China.
  2. 2Shenzhen Hospital of Southern Medical University, Shenzhen, Guangdong, China.
  3. 3Translational Research Centre for Digital Mental Health, Tung Wah College, Hong Kong, Hong Kong SAR, China.
  4. 4School of Nursing, Tung Wah College, 16/F, Ma Kam Chan Memorial Building, 31 Wylie Road, Kowloon, Hong Kong, Hong Kong SAR, China. [email protected].
  5. 5Translational Research Centre for Digital Mental Health, Tung Wah College, Hong Kong, Hong Kong SAR, China. [email protected].
  6. 6Department of Rehabilitation, University Hospital Brno, Brno, Czech Republic. [email protected].
  7. 7Rehabilitation Clinic, Faculty of Medicine, Masaryk University, Brno, Czech Republic. [email protected].
  8. 8Department of Physiotherapy and Rehabilitation, Faculty of Medicine, Masaryk University, Brno, Czech Republic. [email protected].
  9. 9Department of Public Health, Faculty of Medicine, Masaryk University, Brno, Czech Republic. [email protected].

Abstract

Objective

Delirium is common in intensive care units (ICUs) and is associated with adverse outcomes. Virtual reality (VR) is a non-pharmacological modality that may mitigate contributory factors such as sensory deprivation, anxiety, and immobility. This study aims to synthesise acceptability, feasibility, safety/tolerability, and implementation‑relevant outcomes of VR for ICU delirium prevention.Methods

Systematic review of 11 databases (PubMed, Web of Science, EMBASE, PsycINFO, AMED, CINAHL, Cochrane Library, CNKI, Wanfang, Weipu, CBM) from January 2012 to June 2026. Eligible studies evaluated VR-based interventions for delirium prevention in ICUs and reported outcomes on acceptability (e.g., satisfaction, feedback, immersion, comfort), feasibility (e.g. recruitment, completion), and safety/tolerability.Results

Of 877 articles, seven met the criteria, including 190 patients and 21 healthcare professionals. Most interventions delivered nature-based audiovisual VR content via head-mounted displays, typically calm landscapes accompanied by ambient sounds. Patients consistently reported favourable acceptability, describing VR as enjoyable, immersive, and relaxing, while clinicians highlighted realism, engagement, and compatibility with existing ICU workflows. For feasibility, recruitment rates ranged from 12.6% to 67.6%, with a mean completion rate of 71%, despite substantial heterogeneity in intervention frequency and session duration (5-20 min per session). Safety profiles were favourable, with only mild, transient adverse effects such as dizziness or nausea, none leading to discontinuation.Conclusion

VR-based therapeutic interventions in ICU settings may be safe, feasible, and acceptable as adjuncts to multicomponent delirium-prevention strategies, but current estimates are preliminary and subject to substantial uncertainty. Fully powered clinical trials are needed to determine effectiveness and safety. Healthcare professionals might begin with calming, low-exertion, nature-based VR experiences; implement real-time and ongoing monitoring for cybersickness; and embed VR sessions within existing ICU delirium-prevention protocols. Structured staff training and standardised equipment-cleaning procedures will support safe, sustainable adoption while ensuring that technology enhances, rather than replaces, the therapeutic human interaction central to patient-centred ICU care.Clinical trial number

Clinical trial number PROSPERO REGISTRATION NUMBER: CRD420251086766.

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BibTeX
@article{liang2026virtual,
  title = {{Virtual reality-based therapeutic intervention to prevent delirium in the intensive care unit: a systematic review of participant experiences, acceptability, and implementation implications.}},
  author = {Surui Liang and Fei Xiong and Jing Jing Su and Eliza Mi Ling Wong and Lorna Kwai Ping Suen and Ladislav Batalik},
  journal = {BMC health services research},
  year = {2026},
  month = jul,
  doi = {10.1186/s12913-026-15177-8},
  url = {https://europepmc.org/article/MED/42907844},
  note = {CC BY-NC-ND},
}
RIS
TY  - JOUR
TI  - Virtual reality-based therapeutic intervention to prevent delirium in the intensive care unit: a systematic review of participant experiences, acceptability, and implementation implications.
AU  - Surui Liang
AU  - Fei Xiong
AU  - Jing Jing Su
AU  - Eliza Mi Ling Wong
AU  - Lorna Kwai Ping Suen
AU  - Ladislav Batalik
PY  - 2026
DA  - 2026/07/01
JO  - BMC health services research
DO  - 10.1186/s12913-026-15177-8
UR  - https://europepmc.org/article/MED/42907844
AB  - Objective  Delirium is common in intensive care units (ICUs) and is associated with adverse outcomes. Virtual reality (VR) is a non-pharmacological modality that may mitigate contributory factors such as sensory deprivation, anxiety, and immobility. This study aims to synthesise acceptability, feasibility, safety/tolerability, and implementation‑relevant outcomes of VR for ICU delirium prevention.Methods  Systematic review of 11 databases (PubMed, Web of Science, EMBASE, PsycINFO, AMED, CINAHL, Cochrane Library, CNKI, Wanfang, Weipu, CBM) from January 2012 to June 2026. Eligible studies evaluated VR-based interventions for delirium prevention in ICUs and reported outcomes on acceptability (e.g., satisfaction, feedback, immersion, comfort), feasibility (e.g. recruitment, completion), and safety/tolerability.Results  Of 877 articles, seven met the criteria, including 190 patients and 21 healthcare professionals. Most interventions delivered nature-based audiovisual VR content via head-mounted displays, typically calm landscapes accompanied by ambient sounds. Patients consistently reported favourable acceptability, describing VR as enjoyable, immersive, and relaxing, while clinicians highlighted realism, engagement, and compatibility with existing ICU workflows. For feasibility, recruitment rates ranged from 12.6% to 67.6%, with a mean completion rate of 71%, despite substantial heterogeneity in intervention frequency and session duration (5-20 min per session). Safety profiles were favourable, with only mild, transient adverse effects such as dizziness or nausea, none leading to discontinuation.Conclusion  VR-based therapeutic interventions in ICU settings may be safe, feasible, and acceptable as adjuncts to multicomponent delirium-prevention strategies, but current estimates are preliminary and subject to substantial uncertainty. Fully powered clinical trials are needed to determine effectiveness and safety. Healthcare professionals might begin with calming, low-exertion, nature-based VR experiences; implement real-time and ongoing monitoring for cybersickness; and embed VR sessions within existing ICU delirium-prevention protocols. Structured staff training and standardised equipment-cleaning procedures will support safe, sustainable adoption while ensuring that technology enhances, rather than replaces, the therapeutic human interaction central to patient-centred ICU care.Clinical trial number  Clinical trial number PROSPERO REGISTRATION NUMBER: CRD420251086766.
SN  - 1472-6963
ER  -