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PreprintCC BY 4.0arXiv

Thompson Sampling for Learning in Zero-Sum Games

Abstract

Thompson sampling (TS) achieves logarithmic and asymptotically optimal regret in classical stochastic bandits, but its behavior in multi-agent learning remains less understood. We study TS in an unknown finite two-player zero-sum matrix game with Gaussian bandit feedback. Under centralized self-play, TS samples a single payoff matrix from the posterior and plays a Nash equilibrium of the sampled game. For every fixed zero-sum game with a unique Nash equilibrium, we show that the expected cumulative duality gap is O(√T). The rate improves to O(log T) for pure equilibria. We then identify the exact coefficient of the √T term, which depends only on the equilibrium strategies and the noise level. We also establish a minimax lower bound matching the square-root dependence on T and an instance-dependent lower bound matching the logarithmic dependence on T for a class of games with a unique pure equilibrium. Experiments support the predicted rates and coefficient.

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BibTeX
@misc{abe2026thompson,
  title = {{Thompson Sampling for Learning in Zero-Sum Games}},
  author = {Kenshi Abe and Kaito Ariu and Po-An Wang},
  howpublished = {arXiv},
  year = {2026},
  month = oct,
  doi = {10.48550/arxiv.2610.18899},
  eprint = {2610.18899},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2610.18899},
  note = {CC BY 4.0},
}
RIS
TY  - UNPB
TI  - Thompson Sampling for Learning in Zero-Sum Games
AU  - Kenshi Abe
AU  - Kaito Ariu
AU  - Po-An Wang
PY  - 2026
DA  - 2026/10/11
PB  - arXiv
DO  - 10.48550/arxiv.2610.18899
UR  - https://arxiv.org/abs/2610.18899
AB  - Thompson sampling (TS) achieves logarithmic and asymptotically optimal regret in classical stochastic bandits, but its behavior in multi-agent learning remains less understood. We study TS in an unknown finite two-player zero-sum matrix game with Gaussian bandit feedback. Under centralized self-play, TS samples a single payoff matrix from the posterior and plays a Nash equilibrium of the sampled game. For every fixed zero-sum game with a unique Nash equilibrium, we show that the expected cumulative duality gap is O(√T). The rate improves to O(log T) for pure equilibria. We then identify the exact coefficient of the √T term, which depends only on the equilibrium strategies and the noise level. We also establish a minimax lower bound matching the square-root dependence on T and an instance-dependent lower bound matching the logarithmic dependence on T for a class of games with a unique pure equilibrium. Experiments support the predicted rates and coefficient.
ER  -